Required run rate calculator
Use this during a chase. Enter overs as cricket overs, such as 12.4.
The formulas
Required run rate = runs needed ÷ overs remaining. Current run rate = runs scored ÷ overs bowled.
The target is one more than the other team's score. If a team made 180, the target is 181.
Worked example
A team needs 181 to win in a T20. After 12 overs they have 95. They need 86 more from 8 overs, so the required run rate is 86 ÷ 8, which is 10.75. Their current run rate is 95 ÷ 12, which is 7.92.
How the required rate climbs
Dot balls hurt a chase more and more as the overs run out. The table shows a team needing 60 runs, with different numbers of overs left.
| Overs left | Required run rate |
|---|---|
| 10 | 6.00 |
| 8 | 7.50 |
| 6 | 10.00 |
| 4 | 15.00 |
| 2 | 30.00 |
What counts as a gettable rate?
- In T20 cricket, a rate up to about 9 is usually manageable with wickets in hand.
- Rates of 12 or more late in an innings need boundaries almost every over.
- In ODIs, a rate above 7 in the last 20 overs is hard without a set batter.
Wickets in hand matter as much as the rate. A team needing 10 an over with 8 wickets left can attack. With 2 wickets left, it cannot take many risks.
Frequently asked questions
What is the difference between target and score to beat?
The target is the score to beat plus one. You need one run more than the other team to win.
How is required run rate calculated?
Divide the runs still needed by the overs remaining, with overs converted from balls first.
Do wides and no-balls affect the required run rate?
Yes. Extras add to the chasing team's score and do not use up legal balls, so they lower the required rate.
What is the target in a DLS match?
In a rain-shortened match the target is set by the DLS method, so it may differ from the other team's score plus one.